Retargeting
Motorica Studio includes assets that demonstrate retargeting from the Motorica character to other characters.
For a list of all plugin assets, go here.
Note: Retargeting in UE 5.0 is not ideal. You are encouraged to use UE 5.1 and above. Example issues seen here and here.
Assets
First, enable "Show Plugin Content" in the Content Browser settings.
Then, navigate to Plugins > Motorica Studio Content
. (The folders may look different depending on which version of Motorica Studio you are using.)
Retargeting folder
- BP_RuntimeRTG_Base - A spawnable
Actor Blueprint
that sets up runtime retargeting between the Motorica skeleton and other skeletons. This blueprint serves as a base which other blueprints can extend from. - LS_RuntimeRTG - A
Level Sequence
asset demonstrating runtime retargeting from the Motorica skeleton to a set of other skeletons.
MetaHuman
- ABP_metahuman_MoStudio -
Animation Blueprint
used for runtime retargeting from the Motorica skeleton to the MetaHuman skeleton. It uses theRTG_metahuman_MoStudio
IK Retargeter asset. - BP_RuntimeRTG_metahuman_MoStudio - A spawnable
Actor Blueprint
that extends fromBP_RuntimeRTG_Base
. It sets up runtime retargeting from the Motorica skeleton to the MetaHuman skeleton usingABP_metahuman_MoStudio
. - IK_metahuman_MoStudio -
IK Rig
asset that configures the default MetaHuman skeleton for retargeting. This is identical to the default MetaHuman IK Rig (confirmed UE 5.2). - RTG_metahuman_MoStudio -
IK Retargeter
asset that retargets from theIK_MoStudio
IK Rig to theIK_metahuman_MoStudio
IK Rig. The MetaHuman retarget pose is edited to match the T-pose of the Motorica skeleton. IK retargeting is disabled.
Mixamo
- ABP_Mixamo_Mutant -
Animation Blueprint
used for runtime retargeting from the Motorica skeleton to the Mixamo Mutant skeleton. It uses theRTG_Mixamo_Mutant
IK Retargeter asset. - BP_RuntimeRTG_Mixamo_Mutant - A spawnable
Actor Blueprint
that extends fromBP_RuntimeRTG_Base
. It sets up runtime retargeting from the Motorica skeleton to the Mixamo Mutant skeleton usingABP_Mixamo_Mutant
. - IK_Mixamo_Mutant -
IK Rig
asset that configures the Mixamo Mutant skeleton for retargeting. It contains bone chains for the spine, legs, arms, head and root, excluding fingers. - RTG_Mixamo_Mutant -
IK Retargeter
asset that retargets from theIK_MoStudio
IK Rig to theIK_Mixamo_Mutant
IK Rig.
The assets above are for the Mixamo Mutant character. Other mixamo characters have similar assets.
MotoricaStudio
- ABP_MoStudio -
Animation Blueprint
used for runtime retargeting from the Motorica skeleton to itself. It uses theRTG_MoStudio
IK Retargeter asset. - BP_RuntimeRTG_MoStudio - A spawnable
Actor Blueprint
that extends fromBP_RuntimeRTG_Base
. It sets up runtime retargeting from the Motorica skeleton to itself usingABP_MoStudio
. - IK_MoStudio -
IK Rig
asset that configures the Motorica skeleton for retargeting. It contains bone chains for the root, hips, spine, legs, arms, and head, except fingers. For compatibility, some bones like the root and shoulders have multiple chains. Find the ones that work best for you target skeleton. You can also copy the asset and customize the bone chains completely to improve retargeting to your character. MostIK Retargeter
assets in the plugin use this IK Rig as the retargeting source. - IK_MoStudio_legacy - This is the legacy
IK Rig
asset that was provided in Motorica Studio v0.1.0 calledIK_Motorica
. You should useIK_MoStudio
from now on. If you are using the oldIK_Motorica
IK Rig, update your references to point toIK_MoStudio_legacy
. - RTG_MoStudio -
IK Retargeter
asset that retargets from theIK_MoStudio
IK Rig to itself. This is mainly used for debugging purposes.
UE5 Mannequin
- ABP_Mannequin_MoStudio -
Animation Blueprint
used for runtime retargeting from the Motorica skeleton to the UE5 mannequin skeleton. It uses theRTG_Mannequin_MoStudio
IK Retargeter asset. - BP_RuntimeRTG_Mannequin_MoStudio - A spawnable
Actor Blueprint
that extends fromBP_RuntimeRTG_Base
. It sets up runtime retargeting from the Motorica skeleton to the UE5 mannequin skeleton usingABP_Mannequin_MoStudio
. - IK_Mannequin_MoStudio -
IK Rig
asset that configures the default UE5 mannequin skeleton for retargeting. This is identical to the default UE5 mannequin IK Rig (confirmed in UE 5.2). - RTG_Mannequin_MoStudio -
IK Retargeter
asset that retargets from theIK_MoStudio
IK Rig to theIK_Mannequin_MoStudio
IK Rig. The UE5 mannequin retarget pose is edited to match the T-pose of the Motorica skeleton. IK retargeting is disabled.
How-To
A detailed guide on how to do retargeting is missing. For now, you are encouraged to explore the included retargeting assets in the Content Browser yourself. Open them to see how retargeting is configured, specifically the IK Rig
and IK Retargeter
assets.
You can also refer to these YouTube tutorials for more information:
- Motorica - Generative AI for animation - Unreal
- Motorica - Generative AI for animation - Plugin Unreal
- Motorica a Metahuman con Mixamo Animation Retargeting 2
Lastly, feel free to reach out on our Discord server.